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Show "transparent background" texture only behind actual texture in TexturePreview class + add borders for readability
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@@ -91,6 +91,7 @@ Camera3DPreview::Camera3DPreview(Camera3D *p_camera) :
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TextureRect *display = get_texture_display();
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display->set_texture(sub_viewport->get_texture());
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sub_viewport->connect("size_changed", callable_mp((CanvasItem *)display, &CanvasItem::queue_redraw));
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sub_viewport->get_texture()->connect_changed(callable_mp((TexturePreview *)this, &Camera3DPreview::_update_texture_display_ratio));
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ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Camera3DPreview::_update_sub_viewport_size));
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_update_sub_viewport_size();
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