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Increase the default perspective camera FOV

This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.

(cherry picked from commit cdcc3c919b)
This commit is contained in:
Hugo Locurcio
2017-06-16 12:07:07 +02:00
committed by Rémi Verschelde
parent 3213ddd060
commit db2cb08057
3 changed files with 4 additions and 4 deletions

View File

@@ -3442,7 +3442,7 @@ void SpatialEditor::_bind_methods() {
void SpatialEditor::clear() {
settings_fov->set_val(EDITOR_DEF("3d_editor/default_fov", 60.0));
settings_fov->set_val(EDITOR_DEF("3d_editor/default_fov", 55.0));
settings_znear->set_val(EDITOR_DEF("3d_editor/default_z_near", 0.1));
settings_zfar->set_val(EDITOR_DEF("3d_editor/default_z_far", 1500.0));
@@ -3742,7 +3742,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
settings_fov->set_max(179);
settings_fov->set_min(1);
settings_fov->set_step(0.01);
settings_fov->set_val(EDITOR_DEF("3d_editor/default_fov", 60.0));
settings_fov->set_val(EDITOR_DEF("3d_editor/default_fov", 55.0));
settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);
settings_znear = memnew(SpinBox);