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Allow setting a cubemap as default parameter to shader
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@@ -31,6 +31,7 @@
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#ifndef VISUAL_SHADER_NODES_H
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#define VISUAL_SHADER_NODES_H
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#include "scene/resources/compressed_texture.h"
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#include "scene/resources/curve_texture.h"
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#include "scene/resources/visual_shader.h"
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@@ -562,9 +563,15 @@ VARIANT_ENUM_CAST(VisualShaderNodeSample3D::Source)
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class VisualShaderNodeTexture2DArray : public VisualShaderNodeSample3D {
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GDCLASS(VisualShaderNodeTexture2DArray, VisualShaderNodeSample3D);
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Ref<Texture2DArray> texture_array;
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Ref<TextureLayered> texture_array;
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protected:
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#ifndef DISABLE_DEPRECATED
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void _set_texture_array_bind_compat_95126(Ref<Texture2DArray> p_texture_array);
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Ref<Texture2DArray> _get_texture_array_bind_compat_95126() const;
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static void _bind_compatibility_methods();
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#endif // DISABLE_DEPRECATED
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static void _bind_methods();
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public:
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@@ -575,8 +582,8 @@ public:
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virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
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virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
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void set_texture_array(Ref<Texture2DArray> p_texture_array);
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Ref<Texture2DArray> get_texture_array() const;
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void set_texture_array(Ref<TextureLayered> p_texture_array);
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Ref<TextureLayered> get_texture_array() const;
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virtual Vector<StringName> get_editable_properties() const override;
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@@ -608,7 +615,7 @@ public:
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class VisualShaderNodeCubemap : public VisualShaderNode {
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GDCLASS(VisualShaderNodeCubemap, VisualShaderNode);
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Ref<Cubemap> cube_map;
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Ref<TextureLayered> cube_map;
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public:
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enum Source {
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@@ -629,6 +636,12 @@ private:
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TextureType texture_type = TYPE_DATA;
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protected:
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#ifndef DISABLE_DEPRECATED
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void _set_cube_map_bind_compat_95126(Ref<Cubemap> p_cube_map);
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Ref<Cubemap> _get_cube_map_bind_compat_95126() const;
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static void _bind_compatibility_methods();
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#endif // DISABLE_DEPRECATED
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static void _bind_methods();
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public:
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@@ -650,8 +663,8 @@ public:
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void set_source(Source p_source);
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Source get_source() const;
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void set_cube_map(Ref<Cubemap> p_cube_map);
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Ref<Cubemap> get_cube_map() const;
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void set_cube_map(Ref<TextureLayered> p_cube_map);
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Ref<TextureLayered> get_cube_map() const;
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void set_texture_type(TextureType p_texture_type);
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TextureType get_texture_type() const;
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