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Allow setting a cubemap as default parameter to shader
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@@ -29,6 +29,7 @@
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/**************************************************************************/
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#include "visual_shader_nodes.h"
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#include "visual_shader_nodes.compat.inc"
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#include "scene/resources/image_texture.h"
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@@ -1353,12 +1354,12 @@ String VisualShaderNodeTexture2DArray::generate_global(Shader::Mode p_mode, Visu
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return String();
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}
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void VisualShaderNodeTexture2DArray::set_texture_array(Ref<Texture2DArray> p_texture_array) {
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void VisualShaderNodeTexture2DArray::set_texture_array(Ref<TextureLayered> p_texture_array) {
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texture_array = p_texture_array;
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emit_changed();
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}
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Ref<Texture2DArray> VisualShaderNodeTexture2DArray::get_texture_array() const {
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Ref<TextureLayered> VisualShaderNodeTexture2DArray::get_texture_array() const {
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return texture_array;
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}
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@@ -1375,7 +1376,7 @@ void VisualShaderNodeTexture2DArray::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_texture_array", "value"), &VisualShaderNodeTexture2DArray::set_texture_array);
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ClassDB::bind_method(D_METHOD("get_texture_array"), &VisualShaderNodeTexture2DArray::get_texture_array);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_array", PROPERTY_HINT_RESOURCE_TYPE, "Texture2DArray"), "set_texture_array", "get_texture_array");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_array", PROPERTY_HINT_RESOURCE_TYPE, "Texture2DArray,CompressedTexture2DArray,PlaceholderTexture2DArray,Texture2DArrayRD"), "set_texture_array", "get_texture_array");
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}
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VisualShaderNodeTexture2DArray::VisualShaderNodeTexture2DArray() {
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@@ -1568,12 +1569,12 @@ VisualShaderNodeCubemap::Source VisualShaderNodeCubemap::get_source() const {
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return source;
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}
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void VisualShaderNodeCubemap::set_cube_map(Ref<Cubemap> p_cube_map) {
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void VisualShaderNodeCubemap::set_cube_map(Ref<TextureLayered> p_cube_map) {
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cube_map = p_cube_map;
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emit_changed();
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}
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Ref<Cubemap> VisualShaderNodeCubemap::get_cube_map() const {
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Ref<TextureLayered> VisualShaderNodeCubemap::get_cube_map() const {
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return cube_map;
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}
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@@ -1618,7 +1619,7 @@ void VisualShaderNodeCubemap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeCubemap::get_texture_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,SamplerPort"), "set_source", "get_source");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cube_map", PROPERTY_HINT_RESOURCE_TYPE, "Cubemap"), "set_cube_map", "get_cube_map");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cube_map", PROPERTY_HINT_RESOURCE_TYPE, "Cubemap,CompressedCubemap,PlaceholderCubemap,TextureCubemapRD"), "set_cube_map", "get_cube_map");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normal Map"), "set_texture_type", "get_texture_type");
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BIND_ENUM_CONSTANT(SOURCE_TEXTURE);
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