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Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them.
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@@ -227,7 +227,7 @@ public:
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FUNC2(shader_set_path_hint, RID, const String &)
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FUNC1RC(String, shader_get_code, RID)
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FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *)
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FUNC2SC(shader_get_shader_uniform_list, RID, List<PropertyInfo> *)
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FUNC4(shader_set_default_texture_param, RID, const StringName &, RID, int)
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FUNC3RC(RID, shader_get_default_texture_param, RID, const StringName &, int)
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@@ -773,10 +773,10 @@ public:
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FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int)
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FUNC2(instance_geometry_set_lod_bias, RID, float)
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FUNC2(instance_geometry_set_transparency, RID, float)
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FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &)
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FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &)
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FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &)
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FUNC2C(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *)
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FUNC3(instance_geometry_set_shader_uniform, RID, const StringName &, const Variant &)
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FUNC2RC(Variant, instance_geometry_get_shader_uniform, RID, const StringName &)
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FUNC2RC(Variant, instance_geometry_get_shader_uniform_default_value, RID, const StringName &)
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FUNC2C(instance_geometry_get_shader_uniform_list, RID, List<PropertyInfo> *)
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FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const Vector<RID> &, const Size2i &)
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