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Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them.
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@@ -2171,7 +2171,7 @@ void RendererCanvasRenderRD::CanvasShaderData::set_default_texture_param(const S
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}
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}
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void RendererCanvasRenderRD::CanvasShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
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void RendererCanvasRenderRD::CanvasShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
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HashMap<int, StringName> order;
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for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
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