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Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them.
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@@ -378,7 +378,7 @@ void Fog::FogShaderData::set_default_texture_param(const StringName &p_name, RID
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}
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}
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void Fog::FogShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
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void Fog::FogShaderData::get_shader_uniform_list(List<PropertyInfo> *p_param_list) const {
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RBMap<int, StringName> order;
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for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
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