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Rename shader parameter uniform setter/getter methods for consistency

`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
This commit is contained in:
Hugo Locurcio
2022-04-03 19:09:09 +02:00
parent 80193260ff
commit db22b7ded0
47 changed files with 211 additions and 211 deletions

View File

@@ -117,8 +117,8 @@ void RenderGeometryInstanceBase::set_use_dynamic_gi(bool p_enable) {
_mark_dirty();
}
void RenderGeometryInstanceBase::set_instance_shader_parameters_offset(int32_t p_offset) {
shader_parameters_offset = p_offset;
void RenderGeometryInstanceBase::set_instance_shader_uniforms_offset(int32_t p_offset) {
shader_uniforms_offset = p_offset;
_mark_dirty();
}