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Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them.
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@@ -172,7 +172,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
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}
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} break;
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case CompletionKind::SHADER_PARAMS: {
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print_verbose("Shared params completion for C# not implemented.");
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print_verbose("Shader uniforms completion for C# is not implemented yet.");
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} break;
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case CompletionKind::SIGNALS: {
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Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());
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