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Rename shader parameter uniform setter/getter methods for consistency

`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
This commit is contained in:
Hugo Locurcio
2022-04-03 19:09:09 +02:00
parent 80193260ff
commit db22b7ded0
47 changed files with 211 additions and 211 deletions

View File

@@ -68,9 +68,9 @@ void TextureLayeredEditor::_texture_changed() {
}
void TextureLayeredEditor::_update_material() {
materials[0]->set_shader_param("layer", layer->get_value());
materials[2]->set_shader_param("layer", layer->get_value());
materials[texture->get_layered_type()]->set_shader_param("tex", texture->get_rid());
materials[0]->set_shader_uniform("layer", layer->get_value());
materials[2]->set_shader_uniform("layer", layer->get_value());
materials[texture->get_layered_type()]->set_shader_uniform("tex", texture->get_rid());
Vector3 v(1, 1, 1);
v.normalize();
@@ -79,10 +79,10 @@ void TextureLayeredEditor::_update_material() {
b.rotate(Vector3(1, 0, 0), x_rot);
b.rotate(Vector3(0, 1, 0), y_rot);
materials[1]->set_shader_param("normal", v);
materials[1]->set_shader_param("rot", b);
materials[2]->set_shader_param("normal", v);
materials[2]->set_shader_param("rot", b);
materials[1]->set_shader_uniform("normal", v);
materials[1]->set_shader_uniform("rot", b);
materials[2]->set_shader_uniform("normal", v);
materials[2]->set_shader_uniform("rot", b);
String format = Image::get_format_name(texture->get_format());