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Rename shader parameter uniform setter/getter methods for consistency

`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
This commit is contained in:
Hugo Locurcio
2022-04-03 19:09:09 +02:00
parent 80193260ff
commit db22b7ded0
47 changed files with 211 additions and 211 deletions

View File

@@ -57,8 +57,8 @@ void Texture3DEditor::_texture_changed() {
}
void Texture3DEditor::_update_material() {
material->set_shader_param("layer", (layer->get_value() + 0.5) / texture->get_depth());
material->set_shader_param("tex", texture->get_rid());
material->set_shader_uniform("layer", (layer->get_value() + 0.5) / texture->get_depth());
material->set_shader_uniform("tex", texture->get_rid());
String format = Image::get_format_name(texture->get_format());