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Rename PORT_TYPE_VECTOR to PORT_TYPE_VECTOR_3D
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@@ -39,7 +39,7 @@ int VisualShaderNodeParticleEmitter::get_output_port_count() const {
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}
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VisualShaderNodeParticleEmitter::PortType VisualShaderNodeParticleEmitter::get_output_port_type(int p_port) const {
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return PORT_TYPE_VECTOR;
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return PORT_TYPE_VECTOR_3D;
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}
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String VisualShaderNodeParticleEmitter::get_output_port_name(int p_port) const {
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@@ -154,7 +154,7 @@ int VisualShaderNodeParticleBoxEmitter::get_input_port_count() const {
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VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleBoxEmitter::get_input_port_type(int p_port) const {
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if (p_port == 0) {
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return PORT_TYPE_VECTOR;
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return PORT_TYPE_VECTOR_3D;
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}
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return PORT_TYPE_SCALAR;
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}
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@@ -270,17 +270,17 @@ int VisualShaderNodeParticleMeshEmitter::get_output_port_count() const {
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VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_output_port_type(int p_port) const {
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switch (p_port) {
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case 0:
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return PORT_TYPE_VECTOR; // position
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return PORT_TYPE_VECTOR_3D; // position
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case 1:
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return PORT_TYPE_VECTOR; // normal
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return PORT_TYPE_VECTOR_3D; // normal
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case 2:
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return PORT_TYPE_VECTOR; // color
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return PORT_TYPE_VECTOR_3D; // color
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case 3:
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return PORT_TYPE_SCALAR; // alpha
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case 4:
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return PORT_TYPE_VECTOR; // uv
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return PORT_TYPE_VECTOR_3D; // uv
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case 5:
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return PORT_TYPE_VECTOR; // uv2
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return PORT_TYPE_VECTOR_3D; // uv2
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}
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return PORT_TYPE_SCALAR;
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}
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@@ -731,7 +731,7 @@ int VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_count() const {
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VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_input_port_type(int p_port) const {
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if (p_port == 0 || p_port == 1) { // position, rotation_axis
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return PORT_TYPE_VECTOR;
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return PORT_TYPE_VECTOR_3D;
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}
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return PORT_TYPE_SCALAR; // angle (degrees/radians)
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}
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@@ -762,7 +762,7 @@ int VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_count() const {
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}
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VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_type(int p_port) const {
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return PORT_TYPE_VECTOR;
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return PORT_TYPE_VECTOR_3D;
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}
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String VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_name(int p_port) const {
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@@ -815,7 +815,7 @@ int VisualShaderNodeParticleConeVelocity::get_input_port_count() const {
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VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_input_port_type(int p_port) const {
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if (p_port == 0) {
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return PORT_TYPE_VECTOR;
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return PORT_TYPE_VECTOR_3D;
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} else if (p_port == 1) {
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return PORT_TYPE_SCALAR;
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}
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@@ -836,7 +836,7 @@ int VisualShaderNodeParticleConeVelocity::get_output_port_count() const {
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}
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VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_output_port_type(int p_port) const {
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return PORT_TYPE_VECTOR;
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return PORT_TYPE_VECTOR_3D;
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}
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String VisualShaderNodeParticleConeVelocity::get_output_port_name(int p_port) const {
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@@ -899,7 +899,7 @@ int VisualShaderNodeParticleRandomness::get_output_port_count() const {
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VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_output_port_type(int p_port) const {
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if (op_type == OP_TYPE_VECTOR) {
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return PORT_TYPE_VECTOR;
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return PORT_TYPE_VECTOR_3D;
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}
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return PORT_TYPE_SCALAR;
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}
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@@ -914,7 +914,7 @@ int VisualShaderNodeParticleRandomness::get_input_port_count() const {
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VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_input_port_type(int p_port) const {
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if (op_type == OP_TYPE_VECTOR) {
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return PORT_TYPE_VECTOR;
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return PORT_TYPE_VECTOR_3D;
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}
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return PORT_TYPE_SCALAR;
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}
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@@ -996,7 +996,7 @@ int VisualShaderNodeParticleAccelerator::get_output_port_count() const {
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}
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VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_output_port_type(int p_port) const {
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return PORT_TYPE_VECTOR;
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return PORT_TYPE_VECTOR_3D;
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}
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String VisualShaderNodeParticleAccelerator::get_output_port_name(int p_port) const {
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@@ -1009,11 +1009,11 @@ int VisualShaderNodeParticleAccelerator::get_input_port_count() const {
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VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_input_port_type(int p_port) const {
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if (p_port == 0) {
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return PORT_TYPE_VECTOR;
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return PORT_TYPE_VECTOR_3D;
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} else if (p_port == 1) {
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return PORT_TYPE_SCALAR;
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} else if (p_port == 2) {
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return PORT_TYPE_VECTOR;
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return PORT_TYPE_VECTOR_3D;
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}
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return PORT_TYPE_SCALAR;
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}
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@@ -1106,19 +1106,19 @@ VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_inp
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switch (p_port) {
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case 0:
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if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
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return PORT_TYPE_VECTOR; // custom.rgb
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return PORT_TYPE_VECTOR_3D; // custom.rgb
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}
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return PORT_TYPE_BOOLEAN; // active
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case 1:
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if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
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break; // custom.a (scalar)
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}
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return PORT_TYPE_VECTOR; // velocity
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return PORT_TYPE_VECTOR_3D; // velocity
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case 2:
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return PORT_TYPE_VECTOR; // color & velocity
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return PORT_TYPE_VECTOR_3D; // color & velocity
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case 3:
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if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
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return PORT_TYPE_VECTOR; // color
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return PORT_TYPE_VECTOR_3D; // color
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}
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break; // alpha (scalar)
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case 4:
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@@ -1131,18 +1131,18 @@ VisualShaderNodeParticleOutput::PortType VisualShaderNodeParticleOutput::get_inp
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if (shader_type == VisualShader::TYPE_COLLIDE) {
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return PORT_TYPE_TRANSFORM; // transform
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}
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return PORT_TYPE_VECTOR; // position
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return PORT_TYPE_VECTOR_3D; // position
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case 5:
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if (shader_type == VisualShader::TYPE_START_CUSTOM || shader_type == VisualShader::TYPE_PROCESS_CUSTOM) {
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return PORT_TYPE_TRANSFORM; // transform
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}
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if (shader_type == VisualShader::TYPE_PROCESS) {
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return PORT_TYPE_VECTOR; // rotation_axis
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return PORT_TYPE_VECTOR_3D; // rotation_axis
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}
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break; // scale (scalar)
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case 6:
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if (shader_type == VisualShader::TYPE_START) {
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return PORT_TYPE_VECTOR; // rotation_axis
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return PORT_TYPE_VECTOR_3D; // rotation_axis
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}
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break;
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case 7:
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@@ -1372,13 +1372,13 @@ VisualShaderNodeParticleEmit::PortType VisualShaderNodeParticleEmit::get_input_p
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case 1:
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return PORT_TYPE_TRANSFORM;
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case 2:
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return PORT_TYPE_VECTOR;
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return PORT_TYPE_VECTOR_3D;
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case 3:
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return PORT_TYPE_VECTOR;
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return PORT_TYPE_VECTOR_3D;
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case 4:
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return PORT_TYPE_SCALAR;
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case 5:
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return PORT_TYPE_VECTOR;
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return PORT_TYPE_VECTOR_3D;
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case 6:
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return PORT_TYPE_SCALAR;
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}
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