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Improved RigidDynamicBody linear/angular damping override
Damping values are now non-negative. Add new properties linear_damp_mode and angular_damp_mode to set the way RigidDynamicBody and PhysicalBone (2D & 3D) use damping values. It can now be Combine (default) to add to the default/areas, or Replace to override the value completely (current behavior).
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@@ -863,10 +863,15 @@ void PhysicsServer3D::_bind_methods() {
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BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA);
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BIND_ENUM_CONSTANT(BODY_PARAM_CENTER_OF_MASS);
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BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE);
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BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP_MODE);
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BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP_MODE);
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BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP);
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BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP);
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BIND_ENUM_CONSTANT(BODY_PARAM_MAX);
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BIND_ENUM_CONSTANT(BODY_DAMP_MODE_COMBINE);
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BIND_ENUM_CONSTANT(BODY_DAMP_MODE_REPLACE);
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BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM);
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BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY);
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BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY);
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