You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-13 13:31:48 +00:00
Fix local 3D translation editing
This commit is contained in:
@@ -1460,14 +1460,10 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (p_local) {
|
if (p_local) {
|
||||||
p_motion = p_original.basis.xform(p_motion);
|
return p_original_local.translated_local(p_motion);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Apply translation
|
return p_original.translated(p_motion);
|
||||||
Transform3D t = p_original;
|
|
||||||
t.origin += p_motion;
|
|
||||||
|
|
||||||
return t;
|
|
||||||
}
|
}
|
||||||
case TRANSFORM_ROTATE: {
|
case TRANSFORM_ROTATE: {
|
||||||
Transform3D r;
|
Transform3D r;
|
||||||
|
|||||||
Reference in New Issue
Block a user