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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Cleanup and unify keyboard input.

- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
This commit is contained in:
bruvzg
2022-12-11 01:21:22 +02:00
parent 9937915ad7
commit daad4aed62
61 changed files with 4464 additions and 3655 deletions

View File

@@ -38,41 +38,3 @@ Key godot_code_from_android_code(unsigned int p_code) {
}
return Key::UNKNOWN;
}
Key godot_code_from_unicode(unsigned int p_code) {
unsigned int code = p_code;
if (code > 0xFF) {
return Key::UNKNOWN;
}
// Known control codes.
if (code == '\b') { // 0x08
return Key::BACKSPACE;
}
if (code == '\t') { // 0x09
return Key::TAB;
}
if (code == '\n') { // 0x0A
return Key::ENTER;
}
if (code == 0x1B) {
return Key::ESCAPE;
}
if (code == 0x1F) {
return Key::KEY_DELETE;
}
// Unknown control codes.
if (code <= 0x1F || (code >= 0x80 && code <= 0x9F)) {
return Key::UNKNOWN;
}
// Convert to uppercase.
if (code >= 'a' && code <= 'z') { // 0x61 - 0x7A
code -= ('a' - 'A');
}
if (code >= u'à' && code <= u'ö') { // 0xE0 - 0xF6
code -= (u'à' - u'À'); // 0xE0 - 0xC0
}
if (code >= u'ø' && code <= u'þ') { // 0xF8 - 0xFF
code -= (u'ø' - u'Ø'); // 0xF8 - 0xD8
}
return Key(code);
}