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mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

Cleanup and unify keyboard input.

- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
This commit is contained in:
bruvzg
2022-12-11 01:21:22 +02:00
parent 9937915ad7
commit daad4aed62
61 changed files with 4464 additions and 3655 deletions

View File

@@ -449,10 +449,14 @@ void ActionMapEditor::update_action_list(const Vector<ActionInfo> &p_action_info
// First Column - Icon
Ref<InputEventKey> k = event;
if (k.is_valid()) {
if (k->get_physical_keycode() == Key::NONE) {
if (k->get_physical_keycode() == Key::NONE && k->get_keycode() == Key::NONE && k->get_key_label() != Key::NONE) {
event_item->set_icon(0, action_tree->get_theme_icon(SNAME("KeyboardLabel"), SNAME("EditorIcons")));
} else if (k->get_keycode() != Key::NONE) {
event_item->set_icon(0, action_tree->get_theme_icon(SNAME("Keyboard"), SNAME("EditorIcons")));
} else {
} else if (k->get_physical_keycode() != Key::NONE) {
event_item->set_icon(0, action_tree->get_theme_icon(SNAME("KeyboardPhysical"), SNAME("EditorIcons")));
} else {
event_item->set_icon(0, action_tree->get_theme_icon(SNAME("KeyboardError"), SNAME("EditorIcons")));
}
}