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Added convertor from VisualShader to Shader
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@@ -6342,6 +6342,10 @@ EditorNode::EditorNode() {
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Ref<ParticlesMaterialConversionPlugin> particles_mat_convert;
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particles_mat_convert.instance();
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resource_conversion_plugins.push_back(particles_mat_convert);
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Ref<VisualShaderConversionPlugin> vshader_convert;
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vshader_convert.instance();
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resource_conversion_plugins.push_back(vshader_convert);
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}
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update_spinner_step_msec = OS::get_singleton()->get_ticks_msec();
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update_spinner_step_frame = Engine::get_singleton()->get_frames_drawn();
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