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Improve the animation bezier editor
- Allow snapping bezier handles to the timeline.
- Allow precise snapping when holding Shift for keyframes and handles.
- Previously, it was only allowed for seeking the timeline.
- This change also impacts the animation track editor,
not just the bezier editor.
- Invert the Ctrl + mouse wheel behavior to match the zoom direction
in the animation track editor.
- Increase the line spacing between the "Time:" and "Value:" texts
to improve readability.
- Tweak box selection styling to match the animation track editor.
- Adjust line widths for hiDPI displays.
(cherry picked from commit 4a4d977bea)
This commit is contained in:
committed by
Rémi Verschelde
parent
0a1cf70037
commit
da757c25e1
@@ -5647,6 +5647,11 @@ float AnimationTrackEditor::snap_time(float p_value, bool p_relative) {
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snap_increment = step->get_value();
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}
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if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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// Use more precise snapping when holding Shift.
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snap_increment *= 0.25;
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}
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if (p_relative) {
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double rel = Math::fmod(timeline->get_value(), snap_increment);
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p_value = Math::stepify(p_value + rel, snap_increment) - rel;
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