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Mesh merging - refactor to be backward compatible for CPU / GPU storage
Allows the old `merge_meshes()` function to work from the editor.
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@@ -40,6 +40,87 @@
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#include "modules/csg/csg_shape.h"
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#endif
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bool MergingTool::wrapped_split_by_surface(const MeshInstance &p_source_mi, Vector<Variant> p_destination_mesh_instances, Mesh::StorageMode p_storage_mode) {
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ERR_FAIL_COND_V_MSG(!p_source_mi.is_inside_tree(), false, "Source MeshInstance must be inside the SceneTree.");
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ERR_FAIL_COND_V_MSG(!p_source_mi.get_mesh().is_valid(), false, "Source MeshInstance must have a valid mesh to split.");
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// For simplicity we are requiring that the destination MeshInstances have the same parent
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// as the source. This means we can use identical transforms.
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Node *parent = p_source_mi.get_parent();
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ERR_FAIL_NULL_V_MSG(parent, false, "Source MeshInstance must have a parent node.");
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// Bound function only support variants, so we need to convert to a list of MeshInstances.
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Vector<MeshInstance *> mis;
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for (int n = 0; n < p_destination_mesh_instances.size(); n++) {
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MeshInstance *mi = Object::cast_to<MeshInstance>(p_destination_mesh_instances[n]);
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ERR_FAIL_NULL_V_MSG(mi, false, "Can only be split to MeshInstances.");
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ERR_FAIL_COND_V_MSG(mi == &p_source_mi, false, "Source MeshInstance cannot be a destination.");
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ERR_FAIL_COND_V_MSG(mi->get_parent() != parent, false, "Destination MeshInstances must be siblings of the source MeshInstance.");
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mis.push_back(mi);
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}
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ERR_FAIL_COND_V_MSG(mis.size() != p_source_mi.get_mesh()->get_surface_count(), false, "Number of source surfaces and number of destination MeshInstances must match.");
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// Go through each surface, and fill the relevant mesh instance.
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const Mesh *source_mesh = p_source_mi.get_mesh().ptr();
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DEV_ASSERT(source_mesh);
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ERR_FAIL_COND_V_MSG(source_mesh->get_surface_count() <= 1, false, "Source MeshInstance must contain multiple surfaces.");
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for (int s = 0; s < source_mesh->get_surface_count(); s++) {
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MeshInstance &dest_mi = *mis[s];
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if (split_surface_to_mesh_instance(p_source_mi, s, dest_mi)) {
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// Change storage mode if required.
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#ifdef TOOLS_ENABLED
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Ref<Mesh> rmesh = dest_mi.get_mesh();
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if (rmesh.is_valid()) {
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_mesh_set_storage_mode(rmesh.ptr(), p_storage_mode);
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}
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#endif
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}
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}
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return true;
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}
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bool MergingTool::wrapped_merge_meshes(MeshInstance &r_dest_mi, Vector<Variant> p_list, bool p_use_global_space, bool p_check_compatibility, bool p_shadows_only, Mesh::StorageMode p_storage_mode) {
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// Bound function only support variants, so we need to convert to a list of MeshInstances.
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Vector<MeshInstance *> mis;
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for (int n = 0; n < p_list.size(); n++) {
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MeshInstance *mi = Object::cast_to<MeshInstance>(p_list[n]);
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if (mi) {
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ERR_FAIL_COND_V_MSG(mi == &r_dest_mi, false, "Destination MeshInstance cannot be a source.");
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mis.push_back(mi);
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} else {
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ERR_PRINT("Only MeshInstances can be merged.");
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}
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}
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ERR_FAIL_COND_V_MSG(!mis.size(), false, "Array contains no MeshInstances");
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bool result;
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if (p_shadows_only) {
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result = merge_shadow_meshes(r_dest_mi, mis, p_use_global_space, p_check_compatibility);
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} else {
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result = merge_meshes(r_dest_mi, mis, p_use_global_space, p_check_compatibility);
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}
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// Change storage mode if required.
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if (result) {
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#ifdef TOOLS_ENABLED
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Ref<Mesh> rmesh = r_dest_mi.get_mesh();
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if (rmesh.is_valid()) {
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_mesh_set_storage_mode(rmesh.ptr(), p_storage_mode);
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}
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#endif
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}
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return result;
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}
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bool MergingTool::_is_material_opaque(const Ref<Material> &p_mat) {
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if (p_mat.is_null()) {
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return true;
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