diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index d53effe4394..6f9f67e1721 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -192,6 +192,19 @@
+ Called by the engine when the 2D editor's viewport is updated. Use the [code]overlay[/code] [Control] for drawing. You can update the viewport manually by calling [method update_overlays].
+ [codeblock]
+ func forward_canvas_draw_over_viewport(overlay):
+ # Draw a circle at cursor position.
+ overlay.draw_circle(overlay.get_local_mouse_position(), 64)
+
+ func forward_canvas_gui_input(event):
+ if event is InputEventMouseMotion:
+ # Redraw viewport when cursor is moved.
+ update_overlays()
+ return true
+ return false
+ [/codeblock]
@@ -200,6 +213,8 @@
+ This method is the same as [method forward_canvas_draw_over_viewport], except it draws on top of everything. Useful when you need an extra layer that shows over anything else.
+ You need to enable calling of this method by using [method set_force_draw_over_forwarding_enabled].
@@ -475,6 +490,7 @@
+ Enables calling of [method forward_canvas_force_draw_over_viewport] when the 2D editor's viewport is updated. You need to call this method only once and it will work permanently for this plugin.
@@ -506,7 +522,7 @@
- Updates the overlays of the editor (2D/3D) viewport.
+ Updates the overlays of the 2D and 3D editor viewport. Causes [method forward_canvas_draw_over_viewport] and [method forward_canvas_force_draw_over_viewport] to be called.