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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Update pre-commit hooks configuration to use ruff instead of black

This commit is contained in:
Jakub Marcowski
2024-05-21 15:14:59 +02:00
committed by Thaddeus Crews
parent aaa4560729
commit d9f8ef68df
47 changed files with 244 additions and 241 deletions

View File

@@ -1,17 +1,14 @@
import os
import sys
import re
import glob
import subprocess
import contextlib
import glob
import os
import re
import subprocess
import sys
from collections import OrderedDict
from collections.abc import Mapping
from enum import Enum
from typing import Generator, Optional
from io import TextIOWrapper, StringIO
from io import StringIO, TextIOWrapper
from pathlib import Path
from os.path import normpath, basename
from typing import Generator, Optional
# Get the "Godot" folder name ahead of time
base_folder_path = str(os.path.abspath(Path(__file__).parent)) + "/"
@@ -199,7 +196,7 @@ def add_module_version_string(self, s):
def get_version_info(module_version_string="", silent=False):
build_name = "custom_build"
if os.getenv("BUILD_NAME") != None:
if os.getenv("BUILD_NAME") is not None:
build_name = str(os.getenv("BUILD_NAME"))
if not silent:
print(f"Using custom build name: '{build_name}'.")
@@ -221,7 +218,7 @@ def get_version_info(module_version_string="", silent=False):
# For dev snapshots (alpha, beta, RC, etc.) we do not commit status change to Git,
# so this define provides a way to override it without having to modify the source.
if os.getenv("GODOT_VERSION_STATUS") != None:
if os.getenv("GODOT_VERSION_STATUS") is not None:
version_info["status"] = str(os.getenv("GODOT_VERSION_STATUS"))
if not silent:
print(f"Using version status '{version_info['status']}', overriding the original '{version.status}'.")
@@ -435,7 +432,7 @@ def module_check_dependencies(self, module):
required_deps = self.module_dependencies[module][0] if module in self.module_dependencies else []
for dep in required_deps:
opt = "module_{}_enabled".format(dep)
if not opt in self or not self[opt]:
if opt not in self or not self[opt]:
missing_deps.append(dep)
if missing_deps != []:
@@ -450,7 +447,6 @@ def module_check_dependencies(self, module):
def sort_module_list(env):
out = OrderedDict()
deps = {k: v[0] + list(filter(lambda x: x in env.module_list, v[1])) for k, v in env.module_dependencies.items()}
frontier = list(env.module_list.keys())
@@ -650,7 +646,7 @@ def detect_visual_c_compiler_version(tools_env):
def find_visual_c_batch_file(env):
from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file, find_vc_pdir
from SCons.Tool.MSCommon.vc import find_batch_file, find_vc_pdir, get_default_version, get_host_target
msvc_version = get_default_version(env)
@@ -696,10 +692,7 @@ def glob_recursive(pattern, node="."):
def add_to_vs_project(env, sources):
for x in sources:
if type(x) == type(""):
fname = env.File(x).path
else:
fname = env.File(x)[0].path
fname = env.File(x).path if isinstance(x, str) else env.File(x)[0].path
pieces = fname.split(".")
if len(pieces) > 0:
basename = pieces[0]
@@ -884,7 +877,8 @@ def show_progress(env):
return
import sys
from SCons.Script import Progress, Command, AlwaysBuild
from SCons.Script import AlwaysBuild, Command, Progress
screen = sys.stdout
# Progress reporting is not available in non-TTY environments since it
@@ -895,7 +889,8 @@ def show_progress(env):
node_count_interval = 1
node_count_fname = str(env.Dir("#")) + "/.scons_node_count"
import time, math
import math
import time
class cache_progress:
# The default is 1 GB cache and 12 hours half life
@@ -903,7 +898,7 @@ def show_progress(env):
self.path = path
self.limit = limit
self.exponent_scale = math.log(2) / half_life
if env["verbose"] and path != None:
if env["verbose"] and path is not None:
screen.write(
"Current cache limit is {} (used: {})\n".format(
self.convert_size(limit), self.convert_size(self.get_size(path))
@@ -1049,11 +1044,11 @@ def generate_vs_project(env, original_args, project_name="godot"):
if type(f) is Node.FS.Dir:
results += glob_recursive_2(pattern, dirs, f)
r = Glob(str(node) + "/" + pattern, source=True)
if len(r) > 0 and not str(node) in dirs:
if len(r) > 0 and str(node) not in dirs:
d = ""
for part in str(node).split("\\"):
d += part
if not d in dirs:
if d not in dirs:
dirs.append(d)
d += "\\"
results += r
@@ -1066,7 +1061,7 @@ def generate_vs_project(env, original_args, project_name="godot"):
if val is not None:
try:
return _text2bool(val)
except:
except (ValueError, AttributeError):
return default
else:
return default
@@ -1239,13 +1234,13 @@ def generate_vs_project(env, original_args, project_name="godot"):
others_active = []
for x in envsources:
fname = ""
if type(x) == type(""):
if isinstance(x, str):
fname = env.File(x).path
else:
# Some object files might get added directly as a File object and not a list.
try:
fname = env.File(x)[0].path
except:
except Exception:
fname = x.path
pass
@@ -1324,7 +1319,7 @@ def generate_vs_project(env, original_args, project_name="godot"):
itemlist = {}
for item in activeItems:
key = os.path.dirname(item).replace("\\", "_")
if not key in itemlist:
if key not in itemlist:
itemlist[key] = [item]
else:
itemlist[key] += [item]
@@ -1465,14 +1460,14 @@ def generate_vs_project(env, original_args, project_name="godot"):
if godot_platform != "windows":
configurations += [
f'<ProjectConfiguration Include="editor|{proj_plat}">',
f" <Configuration>editor</Configuration>",
" <Configuration>editor</Configuration>",
f" <Platform>{proj_plat}</Platform>",
"</ProjectConfiguration>",
]
properties += [
f"<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='editor|{proj_plat}'\">",
f" <GodotConfiguration>editor</GodotConfiguration>",
" <GodotConfiguration>editor</GodotConfiguration>",
f" <GodotPlatform>{proj_plat}</GodotPlatform>",
"</PropertyGroup>",
]