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Remove duplicate project settings definitions

This commit is contained in:
kobewi
2022-10-20 15:43:17 +02:00
parent b61fda9d2a
commit d9f066d5fa
14 changed files with 89 additions and 99 deletions

View File

@@ -536,7 +536,7 @@ void EditorNode::_update_from_settings() {
RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/environment/volumetric_fog/use_filter")));
RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/2d/shadow_atlas/size"));
bool use_half_res_gi = GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false);
bool use_half_res_gi = GLOBAL_GET("rendering/global_illumination/gi/use_half_resolution");
RS::get_singleton()->gi_set_use_half_resolution(use_half_res_gi);
bool snap_2d_transforms = GLOBAL_GET("rendering/2d/snap/snap_2d_transforms_to_pixel");
@@ -5134,7 +5134,7 @@ bool EditorNode::has_scenes_in_session() {
bool EditorNode::ensure_main_scene(bool p_from_native) {
pick_main_scene->set_meta("from_native", p_from_native); // Whether from play button or native run.
String main_scene = GLOBAL_DEF_BASIC("application/run/main_scene", "");
String main_scene = GLOBAL_GET("application/run/main_scene");
if (main_scene.is_empty()) {
current_menu_option = -1;
@@ -5201,7 +5201,7 @@ bool EditorNode::is_run_playing() const {
String EditorNode::get_run_playing_scene() const {
String run_filename = editor_run.get_running_scene();
if (run_filename.is_empty() && is_run_playing()) {
run_filename = GLOBAL_DEF_BASIC("application/run/main_scene", ""); // Must be the main scene then.
run_filename = GLOBAL_GET("application/run/main_scene"); // Must be the main scene then.
}
return run_filename;