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Rename MainLoop methods to match Node methods
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@@ -2007,7 +2007,7 @@ bool Main::start() {
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script));
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}
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script_loop->set_init_script(script_res);
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script_loop->set_initialize_script(script_res);
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main_loop = script_loop;
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} else {
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return false;
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@@ -2026,7 +2026,7 @@ bool Main::start() {
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DisplayServer::get_singleton()->alert("Error: Invalid MainLoop script base type: " + script_base);
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ERR_FAIL_V_MSG(false, vformat("The global class %s does not inherit from SceneTree or MainLoop.", main_loop_type));
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}
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script_loop->set_init_script(script_res);
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script_loop->set_initialize_script(script_res);
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main_loop = script_loop;
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}
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}
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@@ -2422,7 +2422,7 @@ bool Main::is_iterating() {
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// For performance metrics.
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static uint64_t physics_process_max = 0;
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static uint64_t idle_process_max = 0;
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static uint64_t process_max = 0;
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bool Main::iteration() {
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//for now do not error on this
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@@ -2438,19 +2438,19 @@ bool Main::iteration() {
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uint64_t ticks_elapsed = ticks - last_ticks;
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int physics_fps = Engine::get_singleton()->get_iterations_per_second();
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float frame_slice = 1.0 / physics_fps;
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float physics_step = 1.0 / physics_fps;
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float time_scale = Engine::get_singleton()->get_time_scale();
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MainFrameTime advance = main_timer_sync.advance(frame_slice, physics_fps);
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double step = advance.idle_step;
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double scaled_step = step * time_scale;
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MainFrameTime advance = main_timer_sync.advance(physics_step, physics_fps);
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double process_step = advance.process_step;
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double scaled_step = process_step * time_scale;
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Engine::get_singleton()->_frame_step = step;
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Engine::get_singleton()->_process_step = process_step;
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Engine::get_singleton()->_physics_interpolation_fraction = advance.interpolation_fraction;
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uint64_t physics_process_ticks = 0;
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uint64_t idle_process_ticks = 0;
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uint64_t process_ticks = 0;
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frame += ticks_elapsed;
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@@ -2458,7 +2458,7 @@ bool Main::iteration() {
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static const int max_physics_steps = 8;
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if (fixed_fps == -1 && advance.physics_steps > max_physics_steps) {
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step -= (advance.physics_steps - max_physics_steps) * frame_slice;
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process_step -= (advance.physics_steps - max_physics_steps) * physics_step;
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advance.physics_steps = max_physics_steps;
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}
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@@ -2474,33 +2474,32 @@ bool Main::iteration() {
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PhysicsServer2D::get_singleton()->sync();
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PhysicsServer2D::get_singleton()->flush_queries();
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if (OS::get_singleton()->get_main_loop()->iteration(frame_slice * time_scale)) {
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if (OS::get_singleton()->get_main_loop()->physics_process(physics_step * time_scale)) {
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exit = true;
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break;
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}
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NavigationServer3D::get_singleton_mut()->process(frame_slice * time_scale);
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NavigationServer3D::get_singleton_mut()->process(physics_step * time_scale);
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message_queue->flush();
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PhysicsServer3D::get_singleton()->step(frame_slice * time_scale);
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PhysicsServer3D::get_singleton()->step(physics_step * time_scale);
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PhysicsServer2D::get_singleton()->end_sync();
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PhysicsServer2D::get_singleton()->step(frame_slice * time_scale);
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PhysicsServer2D::get_singleton()->step(physics_step * time_scale);
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message_queue->flush();
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physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() -
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physics_begin); // keep the largest one for reference
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physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference
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physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max);
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Engine::get_singleton()->_physics_frames++;
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}
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Engine::get_singleton()->_in_physics = false;
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uint64_t idle_begin = OS::get_singleton()->get_ticks_usec();
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uint64_t process_begin = OS::get_singleton()->get_ticks_usec();
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if (OS::get_singleton()->get_main_loop()->idle(step * time_scale)) {
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if (OS::get_singleton()->get_main_loop()->process(process_step * time_scale)) {
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exit = true;
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}
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message_queue->flush();
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@@ -2521,8 +2520,8 @@ bool Main::iteration() {
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}
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}
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idle_process_ticks = OS::get_singleton()->get_ticks_usec() - idle_begin;
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idle_process_max = MAX(idle_process_ticks, idle_process_max);
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process_ticks = OS::get_singleton()->get_ticks_usec() - process_begin;
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process_max = MAX(process_ticks, process_max);
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uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks;
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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@@ -2532,11 +2531,11 @@ bool Main::iteration() {
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AudioServer::get_singleton()->update();
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if (EngineDebugger::is_active()) {
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EngineDebugger::get_singleton()->iteration(frame_time, idle_process_ticks, physics_process_ticks, frame_slice);
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EngineDebugger::get_singleton()->iteration(frame_time, process_ticks, physics_process_ticks, physics_step);
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}
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frames++;
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Engine::get_singleton()->_idle_frames++;
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Engine::get_singleton()->_process_frames++;
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if (frame > 1000000) {
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if (editor || project_manager) {
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@@ -2548,9 +2547,9 @@ bool Main::iteration() {
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}
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Engine::get_singleton()->_fps = frames;
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performance->set_process_time(USEC_TO_SEC(idle_process_max));
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performance->set_process_time(USEC_TO_SEC(process_max));
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performance->set_physics_process_time(USEC_TO_SEC(physics_process_max));
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idle_process_max = 0;
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process_max = 0;
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physics_process_max = 0;
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frame %= 1000000;
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