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Rename MainLoop methods to match Node methods
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@@ -247,7 +247,7 @@ bool Input::is_action_just_pressed(const StringName &p_action) const {
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if (Engine::get_singleton()->is_in_physics_frame()) {
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return E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
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} else {
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return E->get().pressed && E->get().idle_frame == Engine::get_singleton()->get_idle_frames();
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return E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames();
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}
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}
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@@ -260,7 +260,7 @@ bool Input::is_action_just_released(const StringName &p_action) const {
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if (Engine::get_singleton()->is_in_physics_frame()) {
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return !E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
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} else {
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return !E->get().pressed && E->get().idle_frame == Engine::get_singleton()->get_idle_frames();
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return !E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames();
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}
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}
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@@ -588,7 +588,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
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if (!p_event->is_echo() && is_action_pressed(E->key()) != p_event->is_action_pressed(E->key())) {
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Action action;
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action.physics_frame = Engine::get_singleton()->get_physics_frames();
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action.idle_frame = Engine::get_singleton()->get_idle_frames();
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action.process_frame = Engine::get_singleton()->get_process_frames();
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action.pressed = p_event->is_action_pressed(E->key());
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action.strength = 0.0f;
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action.raw_strength = 0.0f;
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@@ -714,7 +714,7 @@ void Input::action_press(const StringName &p_action, float p_strength) {
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Action action;
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action.physics_frame = Engine::get_singleton()->get_physics_frames();
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action.idle_frame = Engine::get_singleton()->get_idle_frames();
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action.process_frame = Engine::get_singleton()->get_process_frames();
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action.pressed = true;
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action.strength = p_strength;
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@@ -725,7 +725,7 @@ void Input::action_release(const StringName &p_action) {
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Action action;
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action.physics_frame = Engine::get_singleton()->get_physics_frames();
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action.idle_frame = Engine::get_singleton()->get_idle_frames();
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action.process_frame = Engine::get_singleton()->get_process_frames();
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action.pressed = false;
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action.strength = 0.f;
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