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Merge pull request #22295 from groud/fix_2D_IK
Fixes 2D Inverse Kinematic
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@@ -377,7 +377,9 @@ private:
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void _add_canvas_item(CanvasItem *p_canvas_item);
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void _save_canvas_item_ik_chain(const CanvasItem *p_canvas_item, List<float> *p_bones_length, List<Dictionary> *p_bones_state);
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void _save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones = false);
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void _restore_canvas_item_ik_chain(CanvasItem *p_canvas_item, const List<Dictionary> *p_bones_state);
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void _restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones = false);
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void _commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones = false);
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