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[Scene] Add SceneStringNames::item_selected
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@@ -838,7 +838,7 @@ void Skeleton3DEditor::_notification(int p_what) {
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case NOTIFICATION_ENTER_TREE: {
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update_joint_tree();
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joint_tree->connect("item_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_selection_changed));
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joint_tree->connect(SceneStringName(item_selected), callable_mp(this, &Skeleton3DEditor::_joint_tree_selection_changed));
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joint_tree->connect("item_mouse_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_rmb_select));
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#ifdef TOOLS_ENABLED
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skeleton->connect(SceneStringName(pose_updated), callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
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