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[Scene] Add SceneStringNames::item_selected

This commit is contained in:
A Thousand Ships
2024-05-14 14:21:31 +02:00
parent 0a83e7c5da
commit d9e2fc74c7
58 changed files with 135 additions and 131 deletions

View File

@@ -7138,7 +7138,7 @@ EditorNode::EditorNode() {
// Add the renderers name to the UI.
if (current_renderer_ps == current_renderer_os) {
renderer->connect("item_selected", callable_mp(this, &EditorNode::_renderer_selected));
renderer->connect(SceneStringName(item_selected), callable_mp(this, &EditorNode::_renderer_selected));
// As we are doing string comparisons, keep in standard case to prevent problems with capitals
// "vulkan" in particular uses lowercase "v" in the code, and uppercase in the UI.
PackedStringArray renderers = ProjectSettings::get_singleton()->get_custom_property_info().get(StringName("rendering/renderer/rendering_method")).hint_string.split(",", false);
@@ -7299,7 +7299,7 @@ EditorNode::EditorNode() {
vbox->add_child(install_android_build_template_message);
choose_android_export_profile = memnew(OptionButton);
choose_android_export_profile->connect("item_selected", callable_mp(this, &EditorNode::_android_export_preset_selected));
choose_android_export_profile->connect(SceneStringName(item_selected), callable_mp(this, &EditorNode::_android_export_preset_selected));
vbox->add_child(choose_android_export_profile);
install_android_build_template = memnew(ConfirmationDialog);