You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Improve 2D/3D main screen auto-switching logic
Co-authored-by: Kit Bishop <kitbdev@gmail.com>
This commit is contained in:
@@ -208,7 +208,6 @@ public:
|
||||
virtual void add_callback(const String &p_function, const PackedStringArray &p_args) = 0;
|
||||
virtual void update_settings() = 0;
|
||||
virtual void set_debugger_active(bool p_active) = 0;
|
||||
virtual bool can_lose_focus_on_node_selection() { return true; }
|
||||
virtual void update_toggle_files_button() {}
|
||||
|
||||
virtual bool show_members_overview() = 0;
|
||||
@@ -589,8 +588,6 @@ public:
|
||||
void trigger_live_script_reload(const String &p_script_path);
|
||||
void trigger_live_script_reload_all();
|
||||
|
||||
bool can_take_away_focus() const;
|
||||
|
||||
VSplitContainer *get_left_list_split() { return list_split; }
|
||||
|
||||
void set_live_auto_reload_running_scripts(bool p_enabled);
|
||||
|
||||
Reference in New Issue
Block a user