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Merge pull request #59084 from rburing/particle_collision_gizmo_fix
Fix out of bounds crash in particle collision gizmo
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@@ -3177,13 +3177,8 @@ void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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continue;
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continue;
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}
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}
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Vector2 dir;
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dir[j] = 1.0;
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Vector2 ta, tb;
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int j_n1 = (j + 1) % 3;
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int j_n1 = (j + 1) % 3;
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int j_n2 = (j + 2) % 3;
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int j_n2 = (j + 2) % 3;
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ta[j_n1] = 1.0;
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tb[j_n2] = 1.0;
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for (int k = 0; k < 4; k++) {
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for (int k = 0; k < 4; k++) {
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Vector3 from = aabb.position, to = aabb.position;
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Vector3 from = aabb.position, to = aabb.position;
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