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fix holding shift not lowering animation snap
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@@ -7353,16 +7353,17 @@ void AnimationTrackEditor::_update_snap_unit() {
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float AnimationTrackEditor::snap_time(float p_value, bool p_relative) {
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float AnimationTrackEditor::snap_time(float p_value, bool p_relative) {
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if (is_snap_keys_enabled()) {
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if (is_snap_keys_enabled()) {
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double current_snap = snap_unit;
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if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
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if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
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// Use more precise snapping when holding Shift.
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// Use more precise snapping when holding Shift.
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snap_unit *= 0.25;
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current_snap *= 0.25;
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}
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}
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if (p_relative) {
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if (p_relative) {
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double rel = Math::fmod(timeline->get_value(), snap_unit);
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double rel = Math::fmod(timeline->get_value(), current_snap);
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p_value = Math::snapped(p_value + rel, snap_unit) - rel;
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p_value = Math::snapped(p_value + rel, current_snap) - rel;
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} else {
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} else {
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p_value = Math::snapped(p_value, snap_unit);
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p_value = Math::snapped(p_value, current_snap);
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}
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}
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}
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}
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