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[Core] Use Vector for MethodInfo::arguments

This commit is contained in:
A Thousand Ships
2024-05-07 12:48:51 +02:00
parent cae3d722a3
commit d9721954e6
18 changed files with 107 additions and 124 deletions

View File

@@ -1054,9 +1054,8 @@ Dictionary GDExtensionAPIDump::generate_extension_api(bool p_include_docs) {
}
Array arguments;
int i = 0;
for (List<PropertyInfo>::ConstIterator itr = mi.arguments.begin(); itr != mi.arguments.end(); ++itr, ++i) {
const PropertyInfo &pinfo = *itr;
for (int64_t i = 0; i < mi.arguments.size(); ++i) {
const PropertyInfo &pinfo = mi.arguments[i];
Dictionary d3;
d3["name"] = pinfo.name;
@@ -1181,11 +1180,10 @@ Dictionary GDExtensionAPIDump::generate_extension_api(bool p_include_docs) {
Array arguments;
int i = 0;
for (List<PropertyInfo>::ConstIterator itr = F.arguments.begin(); itr != F.arguments.end(); ++itr, ++i) {
for (int64_t i = 0; i < F.arguments.size(); ++i) {
Dictionary d3;
d3["name"] = itr->name;
d3["type"] = get_property_info_type_name(*itr);
d3["name"] = F.arguments[i].name;
d3["type"] = get_property_info_type_name(F.arguments[i]);
if (F.get_argument_meta(i) > 0) {
d3["meta"] = get_type_meta_name((GodotTypeInfo::Metadata)F.get_argument_meta(i));
}