1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Remove set_ip_type from network classes (no longer needed)

- TCP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `connect` -> resolve using best protocol (UNSPEC), socket from address type

- UDP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
    (to change socket type you must first call `close` it)

(cherry picked from commit 88a56ba783)
This commit is contained in:
Fabio Alessandrelli
2017-01-18 12:47:12 +01:00
parent 0b9684a085
commit d9525082fe
18 changed files with 13 additions and 65 deletions

View File

@@ -285,11 +285,10 @@ void StreamPeerWinsock::disconnect() {
peer_port = 0;
};
void StreamPeerWinsock::set_socket(int p_sockfd, IP_Address p_host, int p_port, IP::Type p_ip_type) {
void StreamPeerWinsock::set_socket(int p_sockfd, IP_Address p_host, int p_port, IP::Type p_sock_type) {
ip_type = p_ip_type;
sockfd = p_sockfd;
sock_type = p_ip_type;
sock_type = p_sock_type;
status = STATUS_CONNECTING;
peer_host = p_host;
peer_port = p_port;
@@ -366,7 +365,6 @@ StreamPeerWinsock::StreamPeerWinsock() {
sockfd = INVALID_SOCKET;
status = STATUS_NONE;
peer_port = 0;
ip_type = IP::TYPE_ANY;
};
StreamPeerWinsock::~StreamPeerWinsock() {