1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Remove set_ip_type from network classes (no longer needed)

- TCP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `connect` -> resolve using best protocol (UNSPEC), socket from address type

- UDP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
    (to change socket type you must first call `close` it)

(cherry picked from commit 88a56ba783)
This commit is contained in:
Fabio Alessandrelli
2017-01-18 12:47:12 +01:00
parent 0b9684a085
commit d9525082fe
18 changed files with 13 additions and 65 deletions

View File

@@ -74,7 +74,7 @@ Error TCPServerPosix::listen(uint16_t p_port, const IP_Address p_bind_address) {
ERR_FAIL_COND_V(!p_bind_address.is_valid() && !p_bind_address.is_wildcard(), ERR_INVALID_PARAMETER);
int sockfd;
sock_type = ip_type;
sock_type = IP::TYPE_ANY;
// If the bind address is valid use its type as the socket type
if (p_bind_address.is_valid())
@@ -182,7 +182,6 @@ void TCPServerPosix::stop() {
TCPServerPosix::TCPServerPosix() {
listen_sockfd = -1;
ip_type = IP::TYPE_ANY;
sock_type = IP::TYPE_NONE;
};