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Merge pull request #64570 from KoBeWi/node🧳ing
Unify node casing adjustment
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@@ -3981,19 +3981,7 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
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// Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
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String name = path.get_file().get_basename();
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switch (ProjectSettings::get_singleton()->get("editor/node_naming/name_casing").operator int()) {
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case NAME_CASING_PASCAL_CASE:
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name = name.capitalize().replace(" ", "");
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break;
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case NAME_CASING_CAMEL_CASE:
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name = name.capitalize().replace(" ", "");
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name[0] = name.to_lower()[0];
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break;
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case NAME_CASING_SNAKE_CASE:
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name = name.capitalize().replace(" ", "_").to_lower();
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break;
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}
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mesh_instance->set_name(name);
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mesh_instance->set_name(Node::adjust_name_casing(name));
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instantiated_scene = mesh_instance;
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} else {
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