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Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid
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@@ -437,7 +437,7 @@ bool ShaderRD::_load_from_cache(Version *p_version, int p_group) {
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f = FileAccess::open(_get_cache_file_path(p_version, p_group, api_safe_name, true), FileAccess::READ);
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f = FileAccess::open(_get_cache_file_path(p_version, p_group, api_safe_name, true), FileAccess::READ);
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}
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}
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if (f.is_null()) {
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if (f.is_null() && shader_cache_res_dir_valid) {
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f = FileAccess::open(_get_cache_file_path(p_version, p_group, api_safe_name, false), FileAccess::READ);
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f = FileAccess::open(_get_cache_file_path(p_version, p_group, api_safe_name, false), FileAccess::READ);
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}
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}
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@@ -539,9 +539,11 @@ void ShaderRD::_compile_version_start(Version *p_version, int p_group) {
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p_version->dirty = false;
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p_version->dirty = false;
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#if ENABLE_SHADER_CACHE
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#if ENABLE_SHADER_CACHE
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if (shader_cache_user_dir_valid || shader_cache_res_dir_valid) {
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if (_load_from_cache(p_version, p_group)) {
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if (_load_from_cache(p_version, p_group)) {
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return;
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return;
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}
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}
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}
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#endif
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#endif
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CompileData compile_data;
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CompileData compile_data;
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@@ -823,6 +825,7 @@ void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String
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void ShaderRD::_initialize_cache() {
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void ShaderRD::_initialize_cache() {
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shader_cache_user_dir_valid = !shader_cache_user_dir.is_empty();
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shader_cache_user_dir_valid = !shader_cache_user_dir.is_empty();
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shader_cache_res_dir_valid = !shader_cache_res_dir.is_empty();
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if (!shader_cache_user_dir_valid) {
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if (!shader_cache_user_dir_valid) {
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return;
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return;
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}
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}
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@@ -142,6 +142,7 @@ private:
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static bool shader_cache_save_compressed_zstd;
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static bool shader_cache_save_compressed_zstd;
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static bool shader_cache_save_debug;
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static bool shader_cache_save_debug;
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bool shader_cache_user_dir_valid = false;
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bool shader_cache_user_dir_valid = false;
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bool shader_cache_res_dir_valid = false;
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enum StageType {
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enum StageType {
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STAGE_TYPE_VERTEX,
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STAGE_TYPE_VERTEX,
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