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Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid
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@@ -142,6 +142,7 @@ private:
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static bool shader_cache_save_compressed_zstd;
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static bool shader_cache_save_debug;
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bool shader_cache_user_dir_valid = false;
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bool shader_cache_res_dir_valid = false;
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enum StageType {
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STAGE_TYPE_VERTEX,
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