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Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the generated gdvirtual.gen.inc, and remove excessive includes from the codebase. This should also allow Resource to use GDVIRTUAL macros, which wasn't possible previously due to a circular dependency.
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@@ -32,6 +32,7 @@
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#include "editor/editor_interface.h"
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#include "editor/editor_node.h"
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#include "scene/main/node.h"
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void EditorScript::add_root_node(Node *p_node) {
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if (!EditorNode::get_singleton()) {
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