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Fix BitMapEditor crash when bitmap is empty
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@@ -41,7 +41,11 @@
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void BitMapEditor::setup(const Ref<BitMap> &p_bitmap) {
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Ref<ImageTexture> bitmap_texture = ImageTexture::create_from_image(p_bitmap->convert_to_image());
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texture_rect->set_texture(bitmap_texture);
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centering_container->set_ratio(bitmap_texture->get_size().aspect());
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if (bitmap_texture.is_valid()) {
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centering_container->set_custom_minimum_size(Size2(0, 250) * EDSCALE);
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centering_container->set_ratio(bitmap_texture->get_size().aspect());
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outline_overlay->connect(SceneStringName(draw), callable_mp(this, &BitMapEditor::_draw_outline));
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}
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size_label->set_text(vformat(U"%s×%s", p_bitmap->get_size().width, p_bitmap->get_size().height));
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}
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@@ -70,7 +74,6 @@ BitMapEditor::BitMapEditor() {
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add_child(margin_container);
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centering_container = memnew(AspectRatioContainer);
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centering_container->set_custom_minimum_size(Size2(0, 250) * EDSCALE);
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margin_container->add_child(centering_container);
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texture_rect = memnew(TextureRect);
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@@ -79,7 +82,6 @@ BitMapEditor::BitMapEditor() {
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centering_container->add_child(texture_rect);
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outline_overlay = memnew(Control);
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outline_overlay->connect(SceneStringName(draw), callable_mp(this, &BitMapEditor::_draw_outline));
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centering_container->add_child(outline_overlay);
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size_label = memnew(Label);
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