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Fixed remote scene tree not collapsing
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@@ -418,6 +418,13 @@ int ScriptEditorDebugger::_update_scene_tree(TreeItem *parent, const Array &node
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item->set_metadata(0, id);
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item->set_metadata(0, id);
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// Set current item as collapsed if necessary
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if (parent) {
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if (!unfold_cache.has(id)) {
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item->set_collapsed(true);
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}
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}
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int children_count = nodes[current_index];
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int children_count = nodes[current_index];
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// Tracks the total number of items parsed in nodes, this is used to skips nodes that
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// Tracks the total number of items parsed in nodes, this is used to skips nodes that
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// are not direct children of the current node since we can't know in advance the total
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// are not direct children of the current node since we can't know in advance the total
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