1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Refactor JavaScript platform build script

This commit is contained in:
Leon Krause
2018-03-21 15:51:44 +01:00
parent 25800ffb0e
commit d8d9eea722
9 changed files with 105 additions and 218 deletions

View File

@@ -8,23 +8,22 @@ def is_active():
def get_name():
return "JavaScript"
return 'JavaScript'
def can_build():
return ("EMSCRIPTEN_ROOT" in os.environ or "EMSCRIPTEN" in os.environ)
return 'EMSCRIPTEN_ROOT' in os.environ or 'EMSCRIPTEN' in os.environ
def get_opts():
from SCons.Variables import BoolVariable
return [
# eval() can be a security concern, so it can be disabled.
BoolVariable('javascript_eval', 'Enable JavaScript eval interface', True),
]
def get_flags():
return [
('tools', False),
('module_theora_enabled', False),
@@ -36,24 +35,11 @@ def get_flags():
]
def create(env):
# remove Windows' .exe suffix
return env.Clone(tools=['textfile', 'zip'], PROGSUFFIX='')
def escape_sources_backslashes(target, source, env, for_signature):
return [path.replace('\\','\\\\') for path in env.GetBuildPath(source)]
def escape_target_backslashes(target, source, env, for_signature):
return env.GetBuildPath(target[0]).replace('\\','\\\\')
def configure(env):
## Build type
if (env["target"] == "release"):
if env['target'] == 'release' or env['target'] == 'profile':
# Use -Os to prioritize optimizing for reduced file size. This is
# particularly valuable for the web platform because it directly
# decreases download time.
@@ -62,66 +48,99 @@ def configure(env):
# run-time performance.
env.Append(CCFLAGS=['-Os'])
env.Append(LINKFLAGS=['-Os'])
if env['target'] == 'profile':
env.Append(LINKFLAGS=['--profiling-funcs'])
elif (env["target"] == "release_debug"):
env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
elif env['target'] == 'release_debug':
env.Append(CPPDEFINES=['DEBUG_ENABLED'])
env.Append(CCFLAGS=['-O2'])
env.Append(LINKFLAGS=['-O2'])
# retain function names at the cost of file size, for backtraces and profiling
# Retain function names for backtraces at the cost of file size.
env.Append(LINKFLAGS=['--profiling-funcs'])
elif (env["target"] == "debug"):
env.Append(CCFLAGS=['-O1', '-D_DEBUG', '-g', '-DDEBUG_ENABLED'])
elif env['target'] == 'debug':
env.Append(CPPDEFINES=['DEBUG_ENABLED'])
env.Append(CCFLAGS=['-O1', '-g'])
env.Append(LINKFLAGS=['-O1', '-g'])
env.Append(LINKFLAGS=['-s', 'ASSERTIONS=1'])
## Compiler configuration
env['ENV'] = os.environ
if ("EMSCRIPTEN_ROOT" in os.environ):
if 'EMSCRIPTEN_ROOT' in os.environ:
env.PrependENVPath('PATH', os.environ['EMSCRIPTEN_ROOT'])
elif ("EMSCRIPTEN" in os.environ):
elif 'EMSCRIPTEN' in os.environ:
env.PrependENVPath('PATH', os.environ['EMSCRIPTEN'])
env['CC'] = 'emcc'
env['CXX'] = 'em++'
env['LINK'] = 'emcc'
env['RANLIB'] = 'emranlib'
# Emscripten's ar has issues with duplicate file names, so use cc
env['AR'] = 'emcc'
env['CC'] = 'emcc'
env['CXX'] = 'em++'
env['LINK'] = 'emcc'
# Emscripten's ar has issues with duplicate file names, so use cc.
env['AR'] = 'emcc'
env['ARFLAGS'] = '-o'
# emranlib is a noop, so it's safe to use with AR=emcc.
env['RANLIB'] = 'emranlib'
if (os.name == 'nt'):
# use TempFileMunge on Windows since some commands get too long for
# cmd.exe even with spawn_fix
# need to escape backslashes for this
env['ESCAPED_SOURCES'] = escape_sources_backslashes
env['ESCAPED_TARGET'] = escape_target_backslashes
env['ARCOM'] = '${TEMPFILE("%s")}' % env['ARCOM'].replace('$SOURCES', '$ESCAPED_SOURCES').replace('$TARGET', '$ESCAPED_TARGET')
# Use TempFileMunge since some AR invocations are too long for cmd.exe.
# Use POSIX-style paths, required with TempFileMunge.
env['ARCOM_POSIX'] = env['ARCOM'].replace(
'$TARGET', '$TARGET.posix').replace(
'$SOURCES', '$SOURCES.posix')
env['ARCOM'] = '${TEMPFILE(ARCOM_POSIX)}'
# All intermediate files are just LLVM bitcode.
env['OBJPREFIX'] = ''
env['OBJSUFFIX'] = '.bc'
env['PROGPREFIX'] = ''
# Program() output consists of multiple files, so specify suffixes manually at builder.
env['PROGSUFFIX'] = ''
env['LIBPREFIX'] = 'lib'
env['LIBSUFFIX'] = '.bc'
env['LIBPREFIXES'] = ['$LIBPREFIX']
env['LIBSUFFIXES'] = ['$LIBSUFFIX']
## Compile flags
env.Append(CPPPATH=['#platform/javascript'])
env.Append(CPPFLAGS=['-DJAVASCRIPT_ENABLED', '-DUNIX_ENABLED', '-DTYPED_METHOD_BIND', '-DNO_THREADS'])
env.Append(CPPFLAGS=['-DGLES3_ENABLED'])
env.Append(CPPDEFINES=['JAVASCRIPT_ENABLED', 'UNIX_ENABLED'])
# These flags help keep the file size down
env.Append(CPPFLAGS=["-fno-exceptions", '-DNO_SAFE_CAST', '-fno-rtti'])
# No multi-threading (SharedArrayBuffer) available yet,
# once feasible also consider memory buffer size issues.
env.Append(CPPDEFINES=['NO_THREADS'])
# These flags help keep the file size down.
env.Append(CCFLAGS=['-fno-exceptions', '-fno-rtti'])
# Don't use dynamic_cast, necessary with no-rtti.
env.Append(CPPDEFINES=['NO_SAFE_CAST'])
if env['javascript_eval']:
env.Append(CPPFLAGS=['-DJAVASCRIPT_EVAL_ENABLED'])
env.Append(CPPDEFINES=['JAVASCRIPT_EVAL_ENABLED'])
## Link flags
env.Append(LINKFLAGS=['-s', 'BINARYEN=1'])
# Allow increasing memory buffer size during runtime. This is efficient
# when using WebAssembly (in comparison to asm.js) and works well for
# us since we don't know requirements at compile-time.
env.Append(LINKFLAGS=['-s', 'ALLOW_MEMORY_GROWTH=1'])
# This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1'])
env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="[\'FS\']"'])
# engine.js uses FS but is not currently evaluated by Emscripten, so export FS.
# TODO: Getting rid of this export is desirable.
extra_exports = [
'FS',
]
env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="%s"' % repr(extra_exports)])
env.Append(LINKFLAGS=['-s', 'INVOKE_RUN=0'])
# TODO: Reevaluate usage of this setting now that engine.js manages engine runtime.
env.Append(LINKFLAGS=['-s', 'NO_EXIT_RUNTIME=1'])
# TODO: Move that to opus module's config
# TODO: Move that to opus module's config.
if 'module_opus_enabled' in env and env['module_opus_enabled']:
env.opus_fixed_point = "yes"
env.opus_fixed_point = 'yes'