1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Implement autokeying in Animation editor.

(cherry picked from commit 296c74072c)
This commit is contained in:
Juan Linietsky
2019-04-15 00:49:03 -03:00
committed by Hein-Pieter van Braam-Stewart
parent a7f0bfb7db
commit d8cae6e7f6
3 changed files with 105 additions and 69 deletions

View File

@@ -3540,6 +3540,9 @@ void AnimationTrackEditor::_snap_mode_changed(int p_mode) {
}
void AnimationTrackEditor::_update_step_spinbox() {
if (!animation.is_valid()) {
return;
}
step->set_block_signals(true);
if (timeline->is_using_fps()) {