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Implement scenes tiles in TileMaps
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@@ -166,7 +166,7 @@ void TileDataTerrainsEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform
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Vector<String> components = String(p_property).split("/", true);
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if (components[0] == "terrain_mode" || components[0] == "terrain" || components[0] == "terrains_peering_bit") {
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TileSetAtlasPluginTerrain::draw_terrains(p_canvas_item, p_transform, p_tile_set, tile_data);
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TileSetPluginAtlasTerrain::draw_terrains(p_canvas_item, p_transform, p_tile_set, tile_data);
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}
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}
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