diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 4ee16d499d1..8eedd3cdf2a 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -124,12 +124,15 @@
The exponential rate at which wind force decreases with distance from its origin.
+ [b]Note:[/b] This wind force only applies to [SoftBody3D] nodes. Other physics bodies are currently not affected by wind.
The magnitude of area-specific wind force.
+ [b]Note:[/b] This wind force only applies to [SoftBody3D] nodes. Other physics bodies are currently not affected by wind.
The [Node3D] which is used to specify the direction and origin of an area-specific wind force. The direction is opposite to the z-axis of the [Node3D]'s local transform, and its origin is the origin of the [Node3D]'s local transform.
+ [b]Note:[/b] This wind force only applies to [SoftBody3D] nodes. Other physics bodies are currently not affected by wind.
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index 7dcb1858342..4a4a1ad0251 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -1628,7 +1628,7 @@
Constant to set/get the priority (order of processing) of an area.
- Constant to set/get the magnitude of area-specific wind force.
+ Constant to set/get the magnitude of area-specific wind force. This wind force only applies to [SoftBody3D] nodes. Other physics bodies are currently not affected by wind.
Constant to set/get the 3D vector that specifies the origin from which an area-specific wind blows.
diff --git a/doc/classes/SoftBody3D.xml b/doc/classes/SoftBody3D.xml
index a4d80a7c3e4..195196b78ca 100644
--- a/doc/classes/SoftBody3D.xml
+++ b/doc/classes/SoftBody3D.xml
@@ -5,6 +5,7 @@
A deformable 3D physics mesh. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
+ Additionally, [SoftBody3D] is subject to wind forces defined in [Area3D] (see [member Area3D.wind_source_path], [member Area3D.wind_force_magnitude], and [member Area3D.wind_attenuation_factor]).
[b]Note:[/b] There are many known bugs in [SoftBody3D]. Therefore, it's not recommended to use them for things that can affect gameplay (such as trampolines).