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SCons: Refactor running commands through builders
A new `env.Run` method is added which allows to control the verbosity of builders output automatically depending on whether the "verbose" option is set. It also allows to optionally run any SCons commands in a subprocess using the existing `run_in_subprocess` method, unifying the interface. `Action` objects wrap all builder functions to include a short build message associated with any action. Notably, this removes quite verbose output generated by `make_doc_header` and `make_editor_icons_action` builders.
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@@ -10,14 +10,28 @@ env_modules = env.Clone()
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Export("env_modules")
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# Header with MODULE_*_ENABLED defines.
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env.CommandNoCache("modules_enabled.gen.h", Value(env.module_list), modules_builders.generate_modules_enabled)
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env.CommandNoCache(
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"modules_enabled.gen.h",
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Value(env.module_list),
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env.Run(
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modules_builders.generate_modules_enabled,
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"Generating enabled modules header.",
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# NOTE: No need to run in subprocess since this is still executed serially.
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subprocess=False,
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),
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)
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# Header to be included in `tests/test_main.cpp` to run module-specific tests.
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if env["tests"]:
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env.CommandNoCache(
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"modules_tests.gen.h",
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Value(env.module_list),
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Action(modules_builders.generate_modules_tests, "Generating modules tests header."),
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env.Run(
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modules_builders.generate_modules_tests,
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"Generating modules tests header.",
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# NOTE: No need to run in subprocess since this is still executed serially.
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subprocess=False,
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),
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)
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env.AlwaysBuild("modules_tests.gen.h")
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