1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Fixes Adding animation to AnimatedSprite doesn't update inspector immediately

This commit is contained in:
piyushdagar
2019-03-20 09:08:39 +05:30
parent a53645e726
commit d86d7981cc

View File

@@ -347,9 +347,6 @@ void SpriteFramesEditor::_animation_name_edited() {
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
String current = E->get()->call("get_animation");
if (current != edited_anim)
continue;
undo_redo->add_do_method(E->get(), "set_animation", name);
undo_redo->add_undo_method(E->get(), "set_animation", edited_anim);
}
@@ -382,9 +379,6 @@ void SpriteFramesEditor::_animation_add() {
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
String current = E->get()->call("get_animation");
if (frames->has_animation(current))
continue;
undo_redo->add_do_method(E->get(), "set_animation", name);
undo_redo->add_undo_method(E->get(), "set_animation", current);
}