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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Bug Fixes

-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
This commit is contained in:
Juan Linietsky
2014-11-02 11:31:01 -03:00
parent 738eb2c1a8
commit d85b67be53
56 changed files with 7513 additions and 1908 deletions

View File

@@ -1310,6 +1310,8 @@ void EditorNode::_edit_current() {
p->add_item("Copy Params",OBJECT_COPY_PARAMS);
p->add_item("Set Params",OBJECT_PASTE_PARAMS);
p->add_separator();
p->add_item("Make Resources Unique",OBJECT_UNIQUE_RESOURCES);
p->add_separator();
p->add_icon_item(gui_base->get_icon("Help","EditorIcons"),"Class Reference",OBJECT_REQUEST_HELP);
List<MethodInfo> methods;
current_obj->get_method_list(&methods);
@@ -2023,6 +2025,47 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
editor_data.paste_object_params(current);
editor_data.get_undo_redo().clear_history();
} break;
case OBJECT_UNIQUE_RESOURCES: {
editor_data.apply_changes_in_editors();;
if (current) {
List<PropertyInfo> props;
current->get_property_list(&props);
Map<RES,RES> duplicates;
for (List<PropertyInfo>::Element *E=props.front();E;E=E->next()) {
if (!(E->get().usage&PROPERTY_USAGE_STORAGE))
continue;
Variant v = current->get(E->get().name);
if (v.is_ref()) {
REF ref = v;
if (ref.is_valid()) {
RES res = ref;
if (res.is_valid()) {
if (!duplicates.has(res)) {
duplicates[res]=res->duplicate();
}
res=duplicates[res];
current->set(E->get().name,res);
}
}
}
}
}
editor_data.get_undo_redo().clear_history();
if (editor_plugin_screen) { //reload editor plugin
editor_plugin_over->edit(NULL);
editor_plugin_over->edit(current);
}
} break;
case OBJECT_CALL_METHOD: {
editor_data.apply_changes_in_editors();;
@@ -3950,8 +3993,8 @@ EditorNode::EditorNode() {
Ref<EditorSceneImportPlugin> _scene_import = memnew(EditorSceneImportPlugin(this) );
Ref<EditorSceneImporterCollada> _collada_import = memnew( EditorSceneImporterCollada);
_scene_import->add_importer(_collada_import);
Ref<EditorSceneImporterFBXConv> _fbxconv_import = memnew( EditorSceneImporterFBXConv);
_scene_import->add_importer(_fbxconv_import);
// Ref<EditorSceneImporterFBXConv> _fbxconv_import = memnew( EditorSceneImporterFBXConv);
// _scene_import->add_importer(_fbxconv_import);
editor_import_export->add_import_plugin( _scene_import);
editor_import_export->add_import_plugin( Ref<EditorSceneAnimationImportPlugin>( memnew(EditorSceneAnimationImportPlugin(this))));
editor_import_export->add_import_plugin( Ref<EditorMeshImportPlugin>( memnew(EditorMeshImportPlugin(this))));