You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Bug Fixes
-=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
This commit is contained in:
@@ -5621,7 +5621,7 @@ void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instan
|
||||
if (distance>r)
|
||||
distance=r;
|
||||
|
||||
float mult = powf(1.0-distance/r,att)*str;
|
||||
float mult = Math::pow(1.0-distance/r,att)*str;
|
||||
if (mult>0) {
|
||||
col.r*=mult;
|
||||
col.g*=mult;
|
||||
|
||||
Reference in New Issue
Block a user