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Bug Fixes

-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
This commit is contained in:
Juan Linietsky
2014-11-02 11:31:01 -03:00
parent 738eb2c1a8
commit d85b67be53
56 changed files with 7513 additions and 1908 deletions

View File

@@ -239,8 +239,7 @@ void GDTokenizerText::_advance() {
bool is_node_path = false;
bool is_string = false;
bool is_string_alt = false;
StringMode string_mode=STRING_DOUBLE_QUOTE;
switch(GETCHAR(0)) {
case 0:
@@ -538,22 +537,35 @@ void GDTokenizerText::_advance() {
is_node_path=true;
case '\'':
is_string_alt = true;
string_mode=STRING_SINGLE_QUOTE;
case '"': {
is_string = is_string_alt ? false : true;
int i=1;
if (string_mode==STRING_DOUBLE_QUOTE && GETCHAR(i)=='"' && GETCHAR(i+1)=='"') {
i+=2;
string_mode=STRING_MULTILINE;
}
String str;
while(true) {
if (CharType(GETCHAR(i)==0)) {
if (CharType(GETCHAR(i))==0) {
_make_error("Unterminated String");
return;
} else if( CharType(GETCHAR(i)=='"') && is_string ) {
} else if( string_mode==STRING_DOUBLE_QUOTE && CharType(GETCHAR(i))=='"' ) {
break;
} else if( CharType(GETCHAR(i)=='\'') && is_string_alt ) {
break;
} else if (CharType(GETCHAR(i)=='\\')) {
} else if( string_mode==STRING_SINGLE_QUOTE && CharType(GETCHAR(i))=='\'' ) {
break;
} else if( string_mode==STRING_MULTILINE && CharType(GETCHAR(i))=='\"' && CharType(GETCHAR(i+1))=='\"' && CharType(GETCHAR(i+2))=='\"') {
i+=2;
break;
} else if( string_mode!=STRING_MULTILINE && CharType(GETCHAR(i))=='\n') {
_make_error("Unexpected EOL at String.");
return;
} else if (CharType(GETCHAR(i))=='\\') {
//escaped characters...
i++;
CharType next = GETCHAR(i);