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Bug Fixes
-=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
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@@ -2429,7 +2429,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
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id->name=member.identifier;
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OperatorNode *op = alloc_node<OperatorNode>();
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op->op=OperatorNode::OP_ASSIGN;
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op->op=OperatorNode::OP_INIT_ASSIGN;
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op->arguments.push_back(id);
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op->arguments.push_back(subexpr);
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