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Bug Fixes
-=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
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@@ -153,11 +153,11 @@ class GDCompiler {
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void _set_error(const String& p_error,const GDParser::Node *p_node);
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bool _create_unary_operator(CodeGen& codegen,const GDParser::OperatorNode *on,Variant::Operator op, int p_stack_level);
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bool _create_binary_operator(CodeGen& codegen,const GDParser::OperatorNode *on,Variant::Operator op, int p_stack_level);
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bool _create_binary_operator(CodeGen& codegen,const GDParser::OperatorNode *on,Variant::Operator op, int p_stack_level,bool p_initializer=false);
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//int _parse_subexpression(CodeGen& codegen,const GDParser::BlockNode *p_block,const GDParser::Node *p_expression);
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int _parse_assign_right_expression(CodeGen& codegen,const GDParser::OperatorNode *p_expression, int p_stack_level);
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int _parse_expression(CodeGen& codegen,const GDParser::Node *p_expression, int p_stack_level,bool p_root=false);
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int _parse_expression(CodeGen& codegen,const GDParser::Node *p_expression, int p_stack_level,bool p_root=false,bool p_initializer=false);
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Error _parse_block(CodeGen& codegen,const GDParser::BlockNode *p_block,int p_stack_level=0,int p_break_addr=-1,int p_continue_addr=-1);
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Error _parse_function(GDScript *p_script,const GDParser::ClassNode *p_class,const GDParser::FunctionNode *p_func);
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Error _parse_class(GDScript *p_script,GDScript *p_owner,const GDParser::ClassNode *p_class);
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